Learn to program with visual examples. Programs increase in complexity
as you progress -- from drawing a circle to 3D graphics, animations, and
simulations.
A Graphical Introduction to Programming teaches computer programming
with the aid of 100 example programs, each of which integrates graphical
or sound output. The Processing-language-based examples range from
drawing a circle and animating bouncing balls to 3D graphics, audio
visualization, and interactive games.
Readers learn core programming concepts like conditions, loops, arrays,
strings and functions, as well as how to use Processing to draw lines,
shapes, and 3D objects. They'll learn key computer graphics concepts
like manipulating images, animating text, mapping textures onto objects,
and working with video. Advanced examples include sound effects and
audio visualization, network communication, 3D geometry and animation,
simulations of snow and smoke, predator-prey populations, and
interactive games.