First published in 1985, the Amstrad Games Book helped owners of the
CPC464 and CPC664 home computers to learn more about their
machines, including how to program a range of games. For many readers,
their Amstrad would be the first computer they would ever use in their
lives, meaning the book had a very important job to do - to introduce
people to the very concept of computer programming.
* * *
As the original publisher Beam Software wrote:
The AMSTRAD GAMES BOOK is the best new games book for your Amstrad
computer.
This book contains 30 different programs, each fully listed and
explained. There is a complete range of games included from arcade games
to simulations, adventure games, educational, strategy and more. All you
need to do to enjoy this wide range of entertainment is to type the
programs in.
The games make the best use of the Amstrad's features, sound and
graphics, including such advanced features as using interrupts from
BASIC.
Each program listing has been specially designed to help you, and
includes a screenshot so you can see exactly what your program will look
like. The unique CHEXSUM program also enables you to immediately
pinpoint any typing errors you may make in entering the programs.
For more advanced programmers, each program contains a full outline of
what the program is doing, so that you can modify and extend these games
to your own specifications! This is the easiest way to learn how to
program your Amstrad.
The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a
fascinating new dimension of computer games, action and excitement
* * *
Acorn Books is proud to present its Retro Reproduction Series, a
collection of classic computing works from the 1980s and 90s, lovingly
reproduced in the 21st century. From standards of programming reference
no self-respecting microcomputer programmer would be without, to obscure
works not found in print anywhere else, these modern reprints are
perfect for any connoisseur of retro computing.