Using textual analysis, interviews with game designers, audience
surveys, and close analysis of player forum discussion, this book
examines the unique nature of the producer/consumer relationship within
promotional Alternate Reality Games (ARGs).
Historically, ARGs are rooted in advertising as much as they are in
narrative storytelling. As designers often have to respond to player
actions as the game progresses, players can have an impact on the
storyline, on character behaviour, and potentially on the final
resolution of the narrative. This book explores how both media consumers
and producers are responding to this new reconfiguration of the
producer/consumer/prosumer dynamic in order to better understand the
diverse advertising experiences available to media audiences today.
With a focus on participatory culture and the political economy of
promotional communications, this in-depth analysis of ARGs will appeal
to academics and researchers in the fields of games, film, advertising,
and media and cultural studies.