The term Advergaming is used to describe the different possibilities to
advertise brands or products with or within computer- and video games.
This book displays all developments that have been made from the early
1980s until 2006 in the field of Advergaming. In general two different
forms of Advergaming can be distinguished. On one hand, advertising a
brand or product with a computer-game (done on the Internet with
so-called Adgames) is often synonymously called Advergames. On the other
hand, advertising in computerand video games is a phenomenon that is
emerging swiftly and is described under the term In-Game Advertising.
The aim of this book stands in a clear definition of the market for
Advergaming, a critical overview of possibilities for brands to position
themselves, as well as the danger that underlies advertising in games.
The very actual topic of Advergaming, including Adgames and In-Game
Advertising, is discussed in its entireness in this book, and through
different frameworks, analyses, elucidations and expert interviews new
approaches and consolidations can be made for practitioners to better
understand the delicate high potential opportunities that Advergaming
and In-Game Advertising gives.