The material in this book was presented in the tutorial programme of the
Eurographics '87 Conference, held in Amsterdam, The Netherlands, 1987.
The book contains eight contributions, from leading experts in each
field. Major aspects of computer graphics fundamentals, interactive
techniques and three-dimensional modelling techniques are discussed and
a state-of-the-art survey on the increasingly important area of desktop
publishing is given. The theory of fractals is covered by presenting a
thorough treatment of their mathematics and programming. Furthermore,
overviews of several topics, such as the theory and methods of modelling
three-dimensional shapes and objects, the fundamental concepts and
current advances in user interface management systems, and existing
CAD-interface specifications, are included. The book will be of interest
to systems designers, application programmers and researchers who wish
to gain a deeper knowledge of the state-of-the-art in the areas covered.