Creating games in Flash is a never-ending journey of exploration,
learning, and most of all, fun. Once you've mastered the basics, a new
world is opened up to you, enabling you to take your existing skills to
the next level and discover new skills that will in turn open new doors.
This book is a direct continuation of Foundation Game Design with
Flash, and is a complete point-by-point roundup of the most important
skills a Flash game designer needs to know. You'll increase your
ActionScript knowledge and your game design skills while creating some
excellent example games. You'll learn advanced collision detection
skills; professional AI and pathfinding; and how to load and save game
data, create destructible environments, and build and switch game
levels.
- Each chapter highlights a new advanced technique illustrated by
practical examples.
- Examples of games are given in a variety of genres, all of which take
an object-oriented programming approach.
- Advanced game design topics are covered, including vector-based
collision reaction, pathfinding, billiard ball physics, and modeling
game data.