"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic
Android games presented in the original edition of this book. Since
their release, Android has progressed with the debut of Android 4.0,
adding better fonts, new User Interface and Experience (UI/UX) APIs,
tablet considerations, multi-touch capabilities, multi-tasking, faster
performance, and much more to the Android game app development
repertoire.
Multi-touch code gives these games and their players dynamic input and
exchange ability, for a more realistic arcade game experience. Faster
and better performance offers game players a more seamless, fun arcade
experience like never before on Android. There is also improved native
C/C++ integration with Android's NDK as well, which makes coding,
compiling, and converting both productive and efficient with gains in
app performance.
With actionable real-world source, Advanced Android 4 Games shows you
how to build more sophisticated and addictive Android games, harnessing
the power of these recent advancements.
- Coverage of the new UI, UX, multi-touch and multi-tasking features
available with Android 4.0.
- Learn other techniques for improving the game playing experience
including Wi-Fi tethering, better multi-tasking, new and better
streaming Web video using WebM, and more.
- By combining the elegant object-oriented features of Java and the raw
power of C, there is no limit to the types of games that you can build
for the platform, such as the "Quake 3D"-like game app case study in
this book.
You'll definitely have fun, and perhaps you'll even make some money.
Enjoy!