Adaptive Multimodal Interactive Systems introduces a general framework
for adapting multimodal interactive systems and comprises a detailed
discussion of each of the steps required for adaptation. This book also
investigates how interactive systems may be improved in terms of
usability and user friendliness while describing the exhaustive user
tests employed to evaluate the presented approaches. After introducing
general theory, a generic approach for user modeling in interactive
systems is presented, ranging from an observation of basic events to a
description of higher-level user behavior. Adaptations are presented as
a set of patterns similar to those known from software or usability
engineering.These patterns describe recurring problems and present
proven solutions. The authors include a discussion on when and how to
employ patterns and provide guidance to the system designer who wants to
add adaptivity to interactive systems. In addition to these patterns,
the book introduces an adaptation framework, which exhibits an
abstraction layer using Semantic Web technology.Adaptations are
implemented on top of this abstraction layer by creating a semantic
representation of the adaptation patterns. The patterns cover both
graphical interfaces as well as speech-based and multimodal interactive
systems.