3D video technology is the latest innovation in information media
technology.
This comprehensive text/reference presents a broad review of
state-of-the-art 3D video production technologies and applications. The
book opens with a concise introduction to the field, before examining
the geometric, photometric, and dynamical design and calibration methods
for multi-view camera systems, including practical implementation
technologies. A range of algorithms are then described for producing 3D
video from the video data captured by these systems. A selection of 3D
video applications are also demonstrated.
Topics and features: describes real-time synchronized multi-view video
capture, and object tracking with a group of active cameras; discusses
geometric and photometric camera calibration, and 3D video studio design
with active cameras; examines 3D shape and motion reconstruction,
texture mapping and image rendering, and lighting environment
estimation; demonstrates attractive 3D visualization, visual contents
analysis and editing, 3D body action analysis, and data compression;
highlights the remaining challenges and the exciting avenues for future
research in 3D video technology; developed from more than 15 years of
the authors' research in the field, to inspire others working in this
fascinating area.
This informative text will be of great benefit to graduate students and
junior researchers wishing to understand the world of 3D video.