Dave Eberly's 3D Game Engine Design was the first professional guide
to the essential concepts and algorithms of real-time 3D engines and
quickly became a classic of game development. Dave's new book 3D Game
Engine Architecture continues the tradition with a comprehensive look
at the software engineering and programming of 3D engines.
This book is a complete guide to the engineering process, starting with
a walk-through of the graphics pipeline showing how to construct the
core elements of 3D systems, including data structures, the math system,
and the object system. Dave explains how to manage data with scene
graphs, how to build rendering and camera systems, and how to handle
level of detail, terrain, and animation.
Advanced rendering effects such as vertex and pixel shaders are also
covered as well as collision detection and physics systems. The book
concludes with a discussion of application design, development tools,
and coding standards for the source code of the new version of the Wild
Magic engine included on the CD-ROM. Wild Magic is a commercial-quality
game engine used by many companies and is a unique resource for the game
development community.