Clinical Rehabilitation Experience Utilizing Serious Games: Rehabilitation Technology and a Technical Concept for Health Data Collection (2018)Paperback - 2018, 14 May 2018

Clinical Rehabilitation Experience Utilizing Serious Games: Rehabilitation Technology and a Technical Concept for Health Data Collection (2018)
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Part of Series
Advanced Studies Mobile Research Center Bremen
Print Length
241 pages
Language
English
Publisher
Springer Vieweg
Date Published
14 May 2018
ISBN-10
3658219564
ISBN-13
9783658219567

Description

This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.

Product Details

Book Edition:
2018
Book Format:
Paperback
Country of Origin:
NL
Date Published:
14 May 2018
Dimensions:
21.01 x 14.81 x 1.35 cm
ISBN-10:
3658219564
ISBN-13:
9783658219567
Language:
English
Location:
Wiesbaden
Pages:
241
Publisher:
Springer Vieweg
Weight:
303.91 gm

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